stockblock X Y clr=(white|red|green|blue)
level_entrance X Y LEVEL_NAME
cloud X Y ( left || right || up || down ) clr
char X Y clr block_data(color, type, count)
focusedchar CHARNUM
mapsize SIZEX SIZEY
mkframe
exit X Y clr
spikes X Y clr
falling X Y clr
stock_expendable X Y clr
